

Now Isaac is alone with only his tools and engineering skills as he attempts to uncover the nightmarish mystery of what happened aboard the Ishimura. The ship's crew has been slaughtered and infected by some alien scourge.and Isaac’s beloved partner, Nicole, is lost somewhere on board. Isaac Clarke is an everyman engineer on a mission to repair a vast, sprawling starship, the USG Ishimura, only to discover something has gone horribly wrong.
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Dead Space will be available on PlayStation 5, Xbox Series X|S, and PC. Harnessing the power of the Frostbite game engine and next generation consoles, this remake brings jaw-dropping visual fidelity and improvements to gameplay while staying true to the original. "I want to be able to connect with people that don't really connect with games and CGI.The sci-fi survival horror classic Dead Space returns, completely rebuilt from the ground up by Motive Studios to offer a deeper and more immersive experience. "Those moments inspire me to make a live-action,” Zargoza said. He remembered feeling particularly frightened playing "Dead Space" whenever he would walk up to a necromorph's body lying on the ground, not sure if it was going to leap up and dismember him at the last moment. Instead, he tried to "recreate the feeling" of actually being in the world of "Dead Space" - emphasizing the mounting tension that protagonist Isaac Clarke feels as he walks through the "floating haunted house" of a monster-infested space ship. Zargoza hopes that "Chase to Death" will bring him more work producing live-action trailers for video games, saying that he admires the work of creative studios like Bungie that have begun using film to extend the storyline of games beyond the console itself and reach a broader audience.īut despite their intensely visual nature, video games have rarely (if ever) proved to be fertile ground for film adaptations, a problem that Zargoza thinks is caused by many filmmakers trying to simply recreate a shot-for-shot rendition of actual gameplay. Eventually, EA was "one of the first companies to give me the light of day," albeit with the stipulation that he couldn't "degrade the image" of the "Dead Space" franchise, and made some strangely specific requirements like where blood could splatter on the set and how fully the necromorphs could be displayed. "I said: 'I'm not asking for money, just don't sue me,'" Zargoza recalled. He first connected with Electronic Arts, the publisher of all the "Dead Space" video games, during a trip to Comic Con in 2011 where he went to seek out approval for just these kinds of live-action adaptations. "Chase to Death" was produced with a team of over twenty fellow filmmakers and horror buffs using a recycled set from Joss Whedon's short-lived sci-fi series "Firefly." Zargoza wouldn't say much about the budget for the film except to note that it was "way under $50,000." "The way that Visceral built the third person camera to always be facing forward, I remember jumping constantly to see if there was a necromorph behind me."

Negative Atmosphere is an upcoming survival horror set on a futuristic spacecraft crawling with monsters, and it has.
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He is a PC gaming fan and highly supports the modding and indie. Negative Atmosphere looks like indie Dead Space in creepy new gameplay trailer. John is the founder and Editor in Chief at DSOGaming. "'Dead Space One' actually scared me," Zargoza said. Dead Space Official Teaser Trailer EA Play Live 2021. Zargoza, who describes himself as a "starving artist" that "just wants to make more sci-fi movies," told NBC News that the original "Dead Space" was one of the rare horror games he found legitimately horrifying.
